You find yourself in the house, because you have been drawn to it. Not like others, who went because they'd heard tales of haunting and wanted to prove their worth, or those who blazed in with tape measures and calculators and felt a right to value and analyse. Your friends are not of the type to make or take dares, and they stay away from the looming building. They didn't know of your fascination. And they would have done their best to distract you, had they. You don't want distraction. You want to follow your instinct. It has taken several years, and so much staring from afar, so much day-dreaming.
> Cross the threshold
Floorboards creak as you take that first tentative step onto the porch. Dry leaves and partially disintegrated police tape crackle underfoot. A wrinkled, yellowed sign had been stuck to the door, and now hangs from one corner only. It warns of falling masonry and unsafe walls, but you know the house is as sturdy as the day it had been built. You feel it in your gut.
The place hasn't been properly sealed off for years. A rusted chain is thrust around one of the oversize brassy door knobs, but there's no padlock in sight. You have distant memories of the doors being nailed shut with enormous planks of wood, but they are long gone.
> Enter
Your fingers touch the rough wood of the door, and immediately become one with it. That is, a small splinter embeds itself within you, and you grimace. Then, one deep breath later, you push.
You're expecting a creak, but none comes. The door swings smoothly, as if recently oiled (but you know that's not the case. You just know). There light within comes only from the doorway, your silhouette looks blankly up at you from the floor. You can make out the shapes of broken furniture, clutter, in this hallway with no windows. As your eyes adjust, both they and your nose pick up the layers of dust that coat everything. There were people in here just last week - you'd seen the van outside, ghost hunters, filming a 'documentary' - and yet nothing was disturbed. Yours were the only footprints in the grime on the floor.
Gradually, your eyes adjust to the gloom, and a broad staircase has materialised in front of you. It looks grand, far grander than you expected from everything else you knew - felt - about the house. It, too, is coated with dust, and the steps are broad in width, but look narrow in breadth. Like you might have to climb them on tiptoe. In the wall to your left, a door hangs off its hinges, and beyond the frame you can see only darkness. To the right of the staircase, in the dim distance, you can make out another door. It's smaller, and firmly closed. It's hard to tell from where you stand, but you think you can make out intricate patterns carved into the wood. Or maybe it's just cobwebs.
You snuffle involuntarily as the dust tickles your nose. You've come this far; not much point in standing around in the doorway all day.
> _
[So now you decide what I write next. Comment or tweet at me, and I'll go with a majority. If no-one is reading this, I'll go with what I feel like when the time comes. For the unfamiliar, reasonable commands would be things like 'go forwards', 'go left', 'go right'. Nothing too taxing there.]
> Cross the threshold
Floorboards creak as you take that first tentative step onto the porch. Dry leaves and partially disintegrated police tape crackle underfoot. A wrinkled, yellowed sign had been stuck to the door, and now hangs from one corner only. It warns of falling masonry and unsafe walls, but you know the house is as sturdy as the day it had been built. You feel it in your gut.
The place hasn't been properly sealed off for years. A rusted chain is thrust around one of the oversize brassy door knobs, but there's no padlock in sight. You have distant memories of the doors being nailed shut with enormous planks of wood, but they are long gone.
> Enter
Your fingers touch the rough wood of the door, and immediately become one with it. That is, a small splinter embeds itself within you, and you grimace. Then, one deep breath later, you push.
You're expecting a creak, but none comes. The door swings smoothly, as if recently oiled (but you know that's not the case. You just know). There light within comes only from the doorway, your silhouette looks blankly up at you from the floor. You can make out the shapes of broken furniture, clutter, in this hallway with no windows. As your eyes adjust, both they and your nose pick up the layers of dust that coat everything. There were people in here just last week - you'd seen the van outside, ghost hunters, filming a 'documentary' - and yet nothing was disturbed. Yours were the only footprints in the grime on the floor.
Gradually, your eyes adjust to the gloom, and a broad staircase has materialised in front of you. It looks grand, far grander than you expected from everything else you knew - felt - about the house. It, too, is coated with dust, and the steps are broad in width, but look narrow in breadth. Like you might have to climb them on tiptoe. In the wall to your left, a door hangs off its hinges, and beyond the frame you can see only darkness. To the right of the staircase, in the dim distance, you can make out another door. It's smaller, and firmly closed. It's hard to tell from where you stand, but you think you can make out intricate patterns carved into the wood. Or maybe it's just cobwebs.
You snuffle involuntarily as the dust tickles your nose. You've come this far; not much point in standing around in the doorway all day.
> _
[So now you decide what I write next. Comment or tweet at me, and I'll go with a majority. If no-one is reading this, I'll go with what I feel like when the time comes. For the unfamiliar, reasonable commands would be things like 'go forwards', 'go left', 'go right'. Nothing too taxing there.]
Post a Comment
> Investigate door_
hi Amy
Dr Mark Wright from Informatics. Good to meet you last week. Glad to see you experimenting with stuff like this. I am interested in interactive narrative. I did stuff related to Joyce and Ulysses played out in the city using mobile phones.
It occurred to me that the same thing could start happening to people who visited the site, like the film crew. Maybe you could make a site that was like a wasp trap jam jar that brings real visitors into a story and then "kills" or freezes them and then in time and makes them part of the next victims story. If it was facebook maybe you could use their profile info/image. A feeling like the end of the Shining when the camera pans through the hotel and you see a young Jack in a picture from 1921.
http://www.youtube.com/watch?v=BCUGYgWSz8c
Maybe you could put facebook visitors in a picture something like that. So they know they have been captured and then the crowd just grows and grows with new victims of the page?
best regards
Mark